Sleeping within the Phission system is kept to a minimum as it is seen as bad practice to throttle a loop with a sleep function call. Instead, blocking mechanisms and strategies should be taken to stop loops until some condition is met; as opposed to looping, checking some value, sleeping and looping again.
|void||phSleep (uint32_t seconds)|
|void||phMSleep (uint32_t milliseconds)|
|void||phUSleep (uint32_t microseconds)|
|Copyright (C) 2002 - 2007||
Philip D.S. Thoren ( firstname.lastname@example.org )
University Of Massachusetts at Lowell