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#define phLiveObjectSWAP   (1<<3)
 

Swap the data between the client and server/spource phLiveObject objects. This is implmeneted in the overloaded phObject::swap method. If swapping isn't supported by an object the swap method should just copy.

Definition at line 171 of file phLiveObject.h.





Copyright (C) 2002 - 2007 Philip D.S. Thoren ( pthoren@users.sourceforge.net )
University Of Massachusetts at Lowell
Robotics Lab
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