broadcast() | phCondition | |
cleanup() | phThread | [protected, virtual] |
copy(phObject *copyto_obj) | phObject | [virtual] |
decLockCount() | phMutex | [protected] |
detach() | phThread | |
detached() | phThread | |
equal(phThread &thread) | phThread | |
error() | phThread | [protected, virtual] |
exit(uint32_t value=0) | phThread | |
forcedExit() | phThread | [static] |
getLiveSourceOutput() | phEffectsThread | [inline] |
getLiveSourceOutput() | phEffectsThread | |
getLiveSourceOutput() | phEffectsThread | [inline] |
getLockCount() | phMutex | [protected] |
getName() | phObject | |
getNameArray() | phObject | |
getNameCount() | phObject | |
getOutput() | phEffectsThread | |
getOverlay(int32_t *resize_width, int32_t *resize_height, int32_t *x, int32_t *y) | phEffectsThread | |
getPriority() | phThread | |
getPriorityFlag() | phThread | |
getReturnCode() | phThread | |
hasParent(const char *n) | phObject | |
id() | phThread | |
incLockCount() | phMutex | [protected] |
isNamed(const char *n) | phObject | |
isRunning() | phThread | |
lock() | phMutex | |
m_alpha | phEffectsThread | [private] |
m_buf | phEffectsThread | [private] |
m_buf | phEffectsThread | [private] |
m_buf | phEffectsThread | [private] |
m_buf_size | phEffectsThread | [private] |
m_info_lock | phCondition | [protected] |
m_input | phEffectsThread | [private] |
m_input | phEffectsThread | [private] |
m_input | phEffectsThread | [private] |
m_input_count | phEffectsThread | [private] |
m_offset_x | phEffectsThread | [private] |
m_offset_y | phEffectsThread | [private] |
m_output | phEffectsThread | [private] |
m_output | phEffectsThread | [private] |
m_output | phEffectsThread | [private] |
m_output_format | phEffectsThread | [private] |
m_private_mutex | phMutex | [protected] |
m_resize_height | phEffectsThread | [private] |
m_resize_width | phEffectsThread | [private] |
mosaic_images(phImage *one, phImage *two, phImage *out) | phEffectsThread | |
mosaic_images(phImage *one, phImage *two, phImage *out) | phEffectsThread | |
mosaic_images(phImage *one, phImage *two, phImage *out) | phEffectsThread | |
overlay_images(phImage *one, phImage *two, phImage *out) | phEffectsThread | |
overlay_images(phImage *one, phImage *two, phImage *out) | phEffectsThread | |
overlay_images(phImage *one, phImage *two, phImage *out, int32_t move_x, int32_t move_y) | phEffectsThread | |
phCondition() | phCondition | |
phEffectsThread(phLiveObject *one, phLiveObject *two, uint32_t output_format) | phEffectsThread | |
phEffectsThread(phLiveObject *one, phLiveObject *two, uint32_t output_format) | phEffectsThread | |
phEffectsThread(phLiveObject *one, phLiveObject *two, uint32_t output_format) | phEffectsThread | |
phMutex() | phMutex | |
phObject() | phObject | |
phObject(const char *name) | phObject | |
phThread() | phThread | |
run() | phEffectsThread | [protected, virtual] |
run() | phEffectsThread | [protected, virtual] |
run() | phEffectsThread | [protected, virtual] |
same(phThread &thread_one, phThread &thread_two) | phThread | [static] |
setName(const char *n) | phObject | |
setOverlay(int32_t resize_width, int32_t resize_height, int32_t x, int32_t y) | phEffectsThread | |
setPriority(int priority, int flag) | phThread | |
setRunning(int running) | phThread | |
setup() | phThread | [protected, virtual] |
signal() | phCondition | |
signal_error() | phThread | |
signal_running() | phThread | |
signalWait() | phCondition | |
start(int flag=phNOFLAG) | phThread | |
stop() | phThread | |
swap(phObject *obj) | phObject | [virtual] |
threadStopped() | phThread | |
timedWait(const int sec, const int nsec) | phCondition | |
trylock() | phMutex | |
unlock() | phMutex | |
wakeup() | phEffectsThread | [protected, virtual] |
wakeup() | phEffectsThread | [protected, virtual] |
wakeup() | phEffectsThread | [protected, virtual] |
~phCondition() | phCondition | [virtual] |
~phEffectsThread() | phEffectsThread | |
~phEffectsThread() | phEffectsThread | |
~phEffectsThread() | phEffectsThread | |
~phMutex() | phMutex | [virtual] |
~phObject() | phObject | [virtual] |
~phThread() | phThread | [virtual] |